
As part of my Experience Design course at Carnegie Mellon University, we were assigned teams for a theme park experience design assignment that utilizes the university's Cave space. The Cave is a custom space inside of the Entertainment Technology Center that is designed to project virtual experiences onto three projection screen walls to immerse guests in interactive experiences. In this short game, players control a goldfish who smells food in the distance and who wants to get the food. He must avoid and navigate around obstacles to get to it, though. In the end, players learn that they are in a fish bowl, and the fish food is a container of commercial fish food that was accidentally knocked into the tank.

Above is an overview of the world map. I used Unity's terrain brush to sculpt the terrain from scratch.


Players must navigate through a toy ship to get to the end of the level.

I modeled a container of fish food in Autodesk Maya and created a custom label texture in Photoshop.
