- Role: Experience designer and 3D Modeler
- Platform: Meta Quest 3
- Development tool: Unity
-Development time: 72 hours
I am pleased to announce that VR Passport won the topic prize for Aerospatial Exploration at MIT Reality Hack! See info here: https://www.realityhackatmit.com/2025-tracks-prizes
Link to experience trailer: https://youtu.be/bbR5w_IvAzI
About
VR Passport is a multi-function application that offers unique virtual tourism and an enjoyable in-flight experience in the following ways:
-It allows guests to virtually visit their destination city in advance and explore a variety of recommended locations and experiences that are based on a pre-flight survey that guests can fill out. Each virtual location includes factoids and key identifying info, as well as any information related to getting the most out of the experience, such as pre-ordering tickets, recommendations for best time to go, etc.
-It also allows guests to virtually visit cities that they are flying over and do the same things described above. The VR Passport app tracks the flight path, and on the flight path visualization, guests will see nodes for other cities that Turkish Airlines flies to along the flight path. Guests can click on those nodes and immediately be transported to the very cities that they're flying over in virtual reality.
-Finally, VR Passport turns the in-flight journey into a riveting and magical experience. The virtual meditation garden allows guests to escape into a tranquil space of beautiful foliage and relaxing music. The app also creates fantastic moments for guests, such as a dragon from Turkish mythology flying in the sky next to the plane in mid-flight.

My Contributions
My contributions to this project include: high-level concepting and creative direction, experience design, 3D modeling, sound design, and production/project management. My primary responsibility for this project was setting the creative direction and determining the central vision for our application. As part of that responsibility, I consulted with the sponsor rep from Turkish Airlines to understand the business needs of the aerospace industry and to discuss ways in which XR technology can transform it. With that knowledge, I was able to come up with a suite of features and unique experiences that our team vetted and trimmed to come up with the final VR Passport experience for MIT Reality Hack. I also helped with writing content for the app, designing interfaces and interactions, and modeling several of the components found in the app. When it came to production and product management, I was responsible for setting our team's development schedule, scoping the app, and pitching the app to judges and Reality Hack organizers.
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